We're Not Really Strangers
Experiential Design
The Game
We're Not Really Strangers is a purpose driven card game and movement about empowering meaningful connections.
There are three levels of thought-provoking questions based off of perception, connection, and reflection.
Brand Analysis
Thought-Provoking Questions
Deep Quotes
Grunge / Worn-in
Attention to Small Details
Initial Brainstorm
Here are my initial thoughts and ideas surrounding the event. It showcases possible activities, questions, elements to think about, and an overall brain dump to get the project started.
Scroll
People will leave the experience feeling...
Happy
Connected
Loved
Reflective
Shipping Containers
Shipping container pop-up shops are growing in popularity. They require little set up and break down.
Final Concept
8'6"
16'
20'
User Flow
Intro
Check in with employee for information about the experience and signing up for Stranger Edition
Feel Connected:
Stranger Edition
Visitors play a shortened version of the game with a stranger.
Feel Connected:
World Edition
Visitors scan the QR code to share their responses. Then they walk inside to see other responses from people around the world.
Photo Moment
Visitors can take a picture in front of the mirror and share it on social media.
The Shop
Lastly, visitors can try on and purchase merchandise to be delivered to their home.
Activities
Feel Connected:
Stranger Edition
In a shortened version of the game, people can sign up for a time slot to play with a stranger.
15 mins total
5 mins per level
3 designated questions
Feel connected:
World Edition
There are six questions displayed. The answers are collected through the "We're Not Really Strangers" website. People can read the answers and feel more connected to the people around them.
Instagram Moment
Inspired by a photo on the WNRS Instagram, people can take photos using the mirror to commemorate the experience and share on Instagram.
The Shop
People can try on and purchase WNRS merchandise to get it shipped to their homes.